| Galway Starcraft 2 Tournament Announced |
Squareyes in Galway is set to play host to a Starcraft 2 tournament (8-9 October 2010). Registration has opened and will close on October 4th. In order to register, interested players must complete a registration form and pay the €20 registration fee via PayPal or at the venue. The player (Columc / Toxick / Vanyd) behind the event has a range of experience with a number of fun tournaments, leagues and LANs under his belt. Registration Details: To prepay for the event you may: Tournament Details All information and discussion is available on boards.ie. |
| Midlans 2010 Announced |
After an extended hiatus, the Midlans crew is pleased to announce a 2010 edition of the LAN. Midlans 2010 (20-22 August 2010) will take place at the Streete Community Centre in County Westmeath. There are 400 player spaces available with a weekend of fun, games and tournaments promised. The event will cost €30 to attend although those who are interested in attending specifically for the Street Fighter tournament are entitled to a discount and will pay €20. A number of tournaments are to be run with more to be unveiled in the run-up to the LAN. Games to be played over the course of the weekend are not limited to the tournament games and will include titles such as Battlefield, Unreal Tournament, Supreme Commander 2 and Quake 3 Arena among many others. Source: Midlans |
| JuneLAN Confirmed |
JuneLAN, to be hosted at The Netcafé in Longford, has been confirmed. The LAN will kick off at 20:00 GMT on June 5th and conclude at 16:00 GMT on June 7th. It has been suggested that this could be the last LAN hosted at The Netcafé which looks to be closing in a matter of weeks. Cherryghost has stated that he would like to "go out with a bang". Entry: Games (will include but not limited to): Links: |
| Irish EVO Qualifier Details Finalised |
Ireland's EVO 2010 Qualifier featuring Super Street Fighter IV is scheduled to take place on Saturday, May 29th 2010. The Xtreme Gaming Centre (Liffey Street, Dublin) has been confirmed as the venue after unforeseen circumstances forced a move away from Gamesnash Live. Entry to the tournament costs €20 with the winner earning a trip to Las Vegas to participate in EVO 2010. Event Schedule: Links: |
| Day Of Champions Announced |
The newly launched Streetfighter.ie is pleased to announce a competition with a little bit of diversity. The 'Day of Champions' will feature four fighting games and all in the name of charity. The Day of Champions will take place on May 22nd and each tournament will kick off at 14:00 GMT. Participants are advised to arrive early to register their interest and warm up beforehand. Attendance will cost €5 for console rental with each tournament costing €1 to enter. Proceeds will go to charity but there is a special €20 prize to anyone that can place top three in three tournaments. Tournament Games: The Xtreme Gaming Centre, Dublin will host the event. Links: |
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| WoW Is Not The Answer |
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| Written by Sabre0001 | |||||
| Saturday, 26 September 2009 18:33 | |||||
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//Editor's Note: This is not in response to the article by Chris 'Douja' Cossey featured on fnatic.com as to whether or not World of Warcraft should be considered an eSport.
eSports and gaming are trying to shake the geeky, basement-dweller stereotype that has clung on strongly and refuses to lessen its grip. Jason Lake pitches the idea that eSports could be as big as Baseball or Football. Meanwhile, Michael "Carmac" Blicharz has stated that he envisions an eSport world with heroes, one where "the outsiders will instantly understand that the dude in the oversized headphones is not a geek but a champion, a superstar and a true badass" (Interview). It is necessary for eSports to cross the divide and to do that, mainstream games need to be featured as they give the greatest headstart towards breaking that divide. But World of Warcraft is not the answer.
Is gaming addictive? Most things in life are but gaming receives far more attention than other past times do. For example, it is considered acceptable to laze around in front of a television screen (provided you do not have a controller in your hands). When documentaries, talk shows or radio shows analyse gaming and gaming addiction, Massively Multiplayer Online Role Playing Games (MMORPGs) are the first port of call. It is the type of game most known for escapism; for allowing players to escape their mundane life and enter one filled with fantasy, exploration and possibilities. It is a genre that has gained the reputation for some players taking this escape too far and becoming absorbed within the game, abandoning real life connections and responsibilities altogether. MMORPGs have gained massive amounts of negative attention as a result of people neglecting their physical needs and living without food or sleep, often with disasterous results. World of Warcraft is that genre's flagship. The gameplay itself is not designed with spectators in mind. In order to have an idea of what is happening on the battlefield, you need to know and understand the game. eSports, sports and activities that capture the imagination have a clear purpose and the basic mechanics are easily understandable very quickly. Viewers will gain a greater appreciation as they become more accustomed to the action on-screen but initially, it should be very easy to pick-up-and-watch. World of Warcraft is not. Players of the game that are interested in eSports will often express the opinion that you need a good commentator to explain what is happening. Compare that to popular sports: these could be watched without commentary altogether while commentary teams consist of a play-by-play broadcaster and someone who knows the more intricate details and may have a greater understanding as to why a player or team performed a certain action. It is the "average spectator" that must be roped in; that is where the advertising revenue comes from. World of Warcraft as a game was designed for quests and exploring. By pushing it as an eSport, it is being forced to become something that it is not suited for. It is not designed with the purpose of players engaging within a confined battlefield. World of Warcraft rewards those who have time to invest. While players must invest time to become competitive, new players do not have to endure levels of grinding in order to reach a level where they can mix with the top players. By its very nature, a higher level player (i.e. a higher character) will have an advantage. Compare that to a game like Quake or Warcraft 3 in which players can become competitive relatively quickly. Both these scenes have seen players emerge in the last number of years that are suddenly to be taken seriously at the top level - LucifroN, rapha, cypher...
With a base of approximately 11 million players, it may be tempting to alter the rules and overhaul the game mechanics, and then take it under the eSports wing. Should we simply accept any game that sells well? Perhaps such a game just needs minor alterations or an implemented ruleset. The Sims and Football Manager appear to be the only PC Games that sell well or are available in retailers anymore. Both games are very popular and would strike a chord with the mainstream. Does that mean that they should be accepted, or pushed as, eSports? Of course not. The game mechanics are simply not suitable. As stated previously, the mechanics within World of Warcraft are also not suited to competitive play. WoW has more factors working against it in its quest to be an eSport. Gaming may never be the coolest hobby and it may be difficult to break the "geek" stereotype. But that does not mean that we should willingly take a backwards step in the legitimisation of eSports. WoW is not the answer...
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| Last Updated ( Saturday, 26 September 2009 18:48 ) |
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